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Old Jan 27, 2007, 02:17 PM // 14:17   #1
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Arrow [ WANTED: BUFFS ] [ Here: ELEMENTALIST ]

Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10


Invoke Lightning: Reduce recharge from 15 to 10 (else: not really worth to be elite compared to chain lightning)

Lightning Surge: Add 25% armor penetration or/and reduce energy cost from 15 to 10

Ride the lightning: Remove exhaustion, reduce recharge from 20 to 15

Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2

Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)

Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)


Double Dragon: Reduce recharge from 30 to 20, reduce energy cost from 15 to 10. It's an elite!!!!! and should be worth an elite slot.

Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)


Mind Freeze: Remove exhaustion completely from this skill!

Shatterstone: Reduce energy cost from 15 to 10 (note: it's an elite and compared to vapor blade crap and not worth the elite slot at the moment!)

Swirling Aura: Reduce recharge from 45 to 30.


Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

Glyph of Essence (non elite): Change 'lose all energy' to 'lose half of energy'

Glyph of Sacrifice: Reduce additional recharge from 30 to 20 (should be enough)

Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)



Feel free to discuss or to add (other) skills... or to create a new thread for other classes like this.
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Old Jan 27, 2007, 04:18 PM // 16:18   #2
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Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
I would enjoy, also, they reduce the recharge to 20, given they add (maximum energy gained "0..5")

Quote:
Chain Lightning: Increase dmg from 90 to 106, increase recharge from 10 to 30 (would make it more useful for heros cause of exhaustion), reduce casting time from 3 to 2
I disagree to 30 second recharge. A buff should be useful in all situations. Compare Chain Lightning to Deathly Swarm. The main difference between the two is Armor Penetration vs Exhaustion. I agree that both skills kinda suck and need a buff.

Quote:
Mind Shock: Make exhaustion only when not enchanted, increase recharge from 8 to 10 (this skill is never used cause of exhaustion - and only 8 recharge is useless cause of exhaustion)

Mind Burn: Make exhaustion only when not enchanted, increase recharge from 5 to 7 (this skill is never used cause of exhaustion - and only 5 recharge is useless cause of exhaustion)

Mind Freeze: Remove exhaustion completely from this skill!
The Buff to Mind Freeze over the past weekend increased the duration to 10 seconds, which is a pretty darn long time for 90% slow. I'd say, remove exhaustion from Burn, make Shock "If not Enchanted", and leave Mind Freeze as it is with the buff.

Quote:
Second Wind: Increase energy gain from 1 to 2 per lost energy due to exhaustion. (Maybe the worst elementary skill at the moment)
Maybe, earn 1 energy per point of Exhaustion, and another 1 if you aren't enchanted.

My Buffs:

Glowstone: Increase Projectile Speed

Vapour Blade: Reduce Cost to 10

Maelstrom: Reduce Recharge to 15

Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"

Crystal Wave: Change AoE from Adjacent to Nearby

This list considers the list of buffs over the past weekend as still in effect.
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Old Jan 27, 2007, 04:26 PM // 16:26   #3
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okay well I agree at chain lightning but you cant use it with heros without manual control at the moment

and agree @ rest... but maybe mind burn without any exhaustion might be little hard. that's why Ive suggested 'when not enchanted'.
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Old Jan 27, 2007, 06:15 PM // 18:15   #4
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Instant casting should not be something to throw around everywhere. It should be something special. Hence the high requirements for using the glyphs.
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Old Jan 27, 2007, 08:01 PM // 20:01   #5
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If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.
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Old Jan 27, 2007, 08:24 PM // 20:24   #6
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Quote:
Originally Posted by Skye Marin
Elemental Flame: Change from "Elemental Hex" to "Chant, Shout or Hex"
I think thats a bit two powerful, this is a good cover hex now, in need of a buff, but still a good cover, but consider a curses necro bringing this or a mesmer spamming wastrels worry, thats like constant burning. I think the best buff to this skill would be to increase burn duration to 1...6...7.
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Old Jan 27, 2007, 08:48 PM // 20:48   #7
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Quote:
Originally Posted by HawkofStorms
If you can't understand how to properly use exhaustion causing skills (ie don't spam them but only use them at appropriate times), then that's your problem.
Additionally, don't balance skills around heroes. :S
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Old Jan 27, 2007, 08:54 PM // 20:54   #8
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Quote:
Originally Posted by Vermilion
Additionally, don't balance skills around heroes. :S
Indeed because better solution is to improve AI in that.
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Old Jan 27, 2007, 09:23 PM // 21:23   #9
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You should be really careful when it comes to buffing Chain Lightning and Ether Renewal. I agree they suck as they are, but remember those were once in the top 10 of most overpowered skills in Guild Wars.

Mind Shock does see play. Yes, in high level GvG. A buff would be nice, but 100dmg+KD on an 8 sec recharge without exhaustion is too good. At the very least restore the energy cost to 15 if you remove the exhaustion, but I would much prefer to leave it as it is.

On Mind Burn I'd agree, because burning isn't such a strong side effect as a KD. With a 10e cost and no echaustion this would be fine.

Glyph of Sacrifice would also be too good.

Double Dragon would still not be worth the elite slot, but it's a start.

Agreed on Lightning Surge.

Some of the changes here are good, but you're suggesting an overbuff on a lot of skills.
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Old Jan 28, 2007, 12:18 AM // 00:18   #10
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slightly improvements wont change anything on bad never picked skills. you say glyph is fine for example, ever seen someone using it? me not. mind shock may use 1 of 1000 people out here.
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Old Jan 28, 2007, 12:35 AM // 00:35   #11
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This isn't worth bothing with:

Teinai's Wind & Whirlwind: Increase damage from 60 to 90 (note: no armor penetration)

you can't make anything out of that skill except troll farming builds, let it RIP.

Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

^ gg obs spike

Mind Shock sees play and is fine as-is.
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Old Jan 28, 2007, 03:51 AM // 03:51   #12
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Quote:
Originally Posted by Shady79
Ether Renewal: Lower energy cost from 10 to 5, increase duration from 7 to 10
Remember this: http://gw.gamewikis.org/wiki?title=E...al&oldid=26031

Quote:
For 10 seconds, each time you cast a spell, you gain 1...4 Energy and 5...17 Health for each "Enchantment" on you. This is an elite skill.
And then it cost 10 energy.
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Old Jan 28, 2007, 05:18 AM // 05:18   #13
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Quote:
Glyph of Energy: Reduce recharge from 15 to 10. It's not worth an elite slot now.

^ gg obs spike
with 10 recharge it will STILL not good for a single elementalist. spiking by 5 people is a pvp problem, not the problem of the spell. :P




@ Skuld: thats exactly whey they need a buff. never say let it rip, thats... bullshit? anet did not make skills for farming only.

Last edited by Shady79; Jan 28, 2007 at 05:20 AM // 05:20..
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Old Jan 28, 2007, 06:20 AM // 06:20   #14
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You want to give people 25 energy + a methiod to avoid exhaustion every 10 seconds and don't see the problem? As it is, that would be a faster energy gaining skill then anyone out there now, without any downside.
Look at ether prodigy for exampe. It gives you the most energy, but hurts you for doing so.
You new glyph of energy would have no downside.

And I agree with Skuld that mind shock is used PLENTY. If you don't like it, don't use it (just like I don't like Fire magic, its not like somebody forces me to use it though).
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Old Jan 28, 2007, 06:43 AM // 06:43   #15
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I was thinking about Double Dragon.. o.0 What about...

Double Dragon - 10e 3/4c 10r

Elite Spell. For 2 seconds, foes adjacent to this location are struck for 30..114..142 damage.

*shrug* It looks like it should be an elite inferno, so why not give it inferno damage and recharge? >>;
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Old Jan 28, 2007, 07:30 AM // 07:30   #16
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Buffing Mind Shock (because it's bad?). Wow...

I think your miss-understanding the correct use for exhaustion on skills.

A Good example: Obsidian Flame

Very powerful, low energy cost, low recharge. You can front-load it (Multi-cast in a short period) but pay for doing this with the long cool-down of exhaustion.

A Bad example: Ride the Lightning

Ok damage (not great), mid-level energy cost, and high recharge. A skill like this is pointless with these stats. However, I'd wager the only reason it has exhaustion is to deter warriors and assassins from using Ride > Shock > Bash-in-face. A very powerful combo but ultimately useless when you have 20 exhaustion. Understandable.

A Good example of a buff: Ride the Lightning

Damage increased from 15..63..79 to 10..84..106 (so it can at least compete with the top-end damage in Air), while decreasing the recharge to 2 seconds but Leaving exhaustion on the skill (allowing users to abuse as they wish, most probably for mobility, but at a very heavy cost). Possibly a drop in cast-time to 3/4 second.

so...

Ride the Lightning. [E] 10e | 3/4 cast | 2 sec. recharge

There you have something worth using. Probably... I'd still take Mind Shock over this though ^_^.


Highlights:

-Shatterstone makes Vapor Blade look like a joke (unless you can remove all enchantments on your target and cast Vapor at the same time).

-Second Wind is actually pretty good if you don't use other Exhaustion skills. I like your buff though. In my mind, it's already better than Ether Prism anyway , so could be over-powered. Since that costs the earth and this hasn't got an energy cap.

-Question: Why is Energy Boon still not being mentioned by anyone? Is the skill so bad, people have just forgotten it exists? Wow...
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Old Jan 28, 2007, 08:47 AM // 08:47   #17
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Most, if not all, of OP's suggested changes are not reasonable
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Old Jan 28, 2007, 11:09 AM // 11:09   #18
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Serously though....do you have any idea how overpowered a 5 sec recharge guaranteed KD with 100 dmg to top it would be? Exhaustion is what keeps it from being spammed.
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Old Jan 28, 2007, 02:34 PM // 14:34   #19
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with gust you can KD someone every 10 sec for 3 seconds. so no, it wont be overpowered with 10 sec recharge (look above, I DID NOT SAY 5 SECONDS)... you just need rust or something else.


omg you guys should read my post again.
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Old Jan 28, 2007, 02:49 PM // 14:49   #20
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wow buff Mind shock... wow,

I should get a monkey to run flags now and just add mind shock to his brain, haha glyph of energy 10 seconds recharge, mmm Yeah, spamming gale and obsidian flame ftw, mind freeze remove exaustion and increase duration x_X, lol wahoo, now i can keep everyone snared and Sandstorm/meteor shower their asses without having to worry about them kiting.

You never seen anyone using glyph of sacrifice? Ever heard of Ressurection Chant, Meteor shower? Anything? Or is your play style limited to Arcane echo + Meteor shower + Elemental attunement?

Thought so....

TIP: Don't try to do izzys job based on hero experiences...
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